dll file will need to be redone, by the author (or someone else with appropriate permissions and a lot of skill at looking up addresses). Any mod that injects code will need to be redone.Papyrus to have updated (not at all likely given that old saves will work, unknown impact).Scaleform to have updated (affecting all mods that use the UI).Havok to have updated (affecting all nifs with collision, HDT, etc.).Presumably this applies to mods that are an esp + BSA, and more complex mods may need reworking. “Old mods will mostly work” – they will need to be re-saved in the Creation Kit.No loose files, no patchers, no dyndolod, skse, etc. Mods must be things that can be packed up in an esp + BSA in the Creation Kit. XBOX users will get a paltry 2 GB of storage for mods.Existing saves (presumably they mean vanilla saves) will work.All PC users who own all the DLC will get it for free.It will not overwrite or touch the old game. It will be a new game on the steam store.There almost certainly will not be any bug fixes, except for things that may have incidentally been fixed by recompiling the engine (such as the memory fix).It may be that they’re just bringing the high res DLC to console. There was no sign of new textures in the video. Like what ENB and SweetFX and SKGE do (actually it looks almost identical to SKGE). Shaders are things like: How the water and lighting looks. It will have new shaders based on dx11.
This *may* mean better memory handling (*if* they rewrote Skyrim’s faulty memory heap handler as part of the update), but it *definitely* means more than 3.1 GB of RAM available, and more than 4 GB VRAM available on Windows 8 and 10 (that was already the case on 7), and probably some snazzy dx11 features too. What we do know is pretty easy to summarize though: Skyrim Special Edition, also sometimes called the Skyrim Remaster, is coming out in just over five weeks.Īnd we still know almost nothing about it.